(I knew it from here) Now, I want to update it to v2.0.
No fragment program support This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future Open GL programs may require this feature.
No Open GL Shading Language support This may break compatibility for applications using per pixel shading.
Open GL 4.6 support is available for Windows and Linux in our general release drivers available here: Windows NVIDIA provides full Open GL 4.6 support and functionality on NVIDIA Ge Force and Quadro graphics card with one of the following Turing, Volta, Pascal, Maxwell (first or second generation), Kepler or Fermi based GPUs: The Open GL 4.6 specifications can be downloaded from
For any bugs or issues, please file a bug through the developer website: https://devtalk.nvidia.com/ GPUs with the new Turing architecture have many new Open GL extensions giving developers access to new features.
No texture edge clamp support This feature adds clamping control to edge texel filtering.